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Travel through the temples and meet Dunhuang with the relaunch of Dunhuang Edition. Temple Run 2, the classic parkour game played by one billion people worldwide
Join forces with Dunhuang Academy to create a brand new character and map!
The new character "Yadan Heavenly Maiden" is designed in the shape of a flying beauty bouncing on a pipa, a Dunhuang city landmark, and the new map "Silk Road Encounter" is based on the desert and silk.
There are currently 4 quests that can be unlocked by means of gold coins, and I believe that more characters will be added in subsequent updates, just like the generation!
Due to the addition of character skills, the upgrades in this game are also divided into two branches, the one you see now is similar to the generation, also using the gold upgrade method, the main upgrades are also the special props that can be eaten in the game to enhance the function and time limit
Finally, the achievement mode of this game is to give 3 achievement tasks each time (this is very similar to asphalt7 Wild Ride), after completing the task, you can get the character experience to improve the character level, each level up can get a good reward (including gold, gems, character skills, etc.), so now the achievement tasks become a must-complete task
- Dazzling new scenes
- A gorgeous new experience
- Adding multiple new obstacles
- Add new power-ups
- More achievements
- Each hero has a special skill
- Super Invincible Gorilla!!!
There are currently 4 missions in the game that can be obtained by unlocking them with gold coins, and I'm sure subsequent updates will add more characters, just like Generation 1
The upgrades are divided into two branches, and the one you see now is similar to the one you saw in the first generation, which also uses the gold upgrade method.
Talk specifically about this method and tips on how to use it.
1. Manually hit the wall. This is a simple method, as shown in the picture above, when you are sure there are no obstacles in front of you, slide your finger against the wall, the monster will appear and the speed will slow down.
However, note that there is a certain "no reaction period" after tripping either way, meaning that you cannot use this method if there are obstacles in front of you (the same applies to methods 2 and 3 below). For example, in the picture below, if you click on the jump immediately after artificially hitting the wall, you will not be able to react and you will fall down.
2. Not dodging and tripping. As in the picture below, tripping over the eaves of a house when there is no obstacle in front of you is the easiest way to slow down your speed, but it happens randomly
3. Turn in advance. This method is the most recommended. At the bend, turn early and you will hit the wall, while later on you will automatically turn without having to click again. As shown below, turn left, you will hit the wall, the monster will appear and slow down, and at the same time, when you run to the bend, the system will automatically turn left, no need to operate again. However, the early turn should not be too early, otherwise the system will judge it as the first case above.
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