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Hero Academy is a strategic hero competition tower defence game, using a new battle control mode, with 38 distinctive heroes, each character has exclusive skills and attributes, novel and flexible gameplay, combined with mine adventure, king competition, strategic tower defence war and other diversified competitive gameplay!
The game combines strategy, competition, tower defense, collection and other rich operation gameplay, using the classic multiplayer battle mode, extremely test the player's strategic deployment way, using the 3D engine to build, high-definition realistic visual scene. Each character has a unique tactic, and players need to freely combine the battle to unleash the most powerful attack.
1, a new generation of 3D real-time battle strategy card mobile network game, the first "fingertip micromanagement" touch screen battle control mode, higher freedom, the perfect restoration of the classic hero battle control experience.
2, the game perfectly restore the LOL battle control experience, in addition, the game also launched the first 38 heroes interpretation of the classic hero battle, 150 + skill combination level real-time battle between the palm of your hand.
3, in PVE, with the plot of the copy level can let players hunt Timo all the way, while the limited opening of the "time gate" and "trial land" can provide the most powerful materials for card development guarantee.
4. The Mine Adventure System, Arena System and the Expedition System's "Road of Kings" are also available for everyone to enjoy.
It is fought on a real-time turn-by-turn basis, and also has a single player campaign and other modes. Prior to battle, players can assemble a 30-card deck from their library and the game's card pool. The deck consists of four types of cards - Council, Dark Elves, Guardians (with powerful elementals) and Neutral cards - which represent combat units, equipment and spells. Players start with 5 cards and do not need to reach a certain stage to get a new one by discarding one and drawing one. Similar to Hearthstone, mana is consumed to power the cards, but the mana value starts at 5 points instead of just 1 point. Mana left over at the end of the turn continues to be used on the next turn. If you spend 3 mana points on an archer during the turn, you have two or more left for the next turn. The objective of the battle is to destroy the enemy's crystal.
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